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So are there other combos to eat. ? Like the null cube and smh ? Because there is the cola and mentos bag so ? Are there any other ones ?

nah, the cola and mentos are the only combo items to eat

Oh okay then, still a cool idea 

This is very fun i hope to see more of it

how do i get past ruined halls, it makes me restart every time i beat the first giga-snacker?

gemmy game

solid, but first boss fight level seems impossible to me at least with the complete mobbing and not being able to defeat them by attacking or eating before you get killed.

there is a hidden exit you can take on that floor to skip past(Hint: you CAN eat walls

so i didnt have to grind my... food" bar to above 700 to kill everything and eat everything..?

no also if your smart about it and eat something big just inches away from you being full you will get a HUGE stomach size up i got to the point were i could eat all enemy's on the floor and still not be full XD

That's how I grinded the hunger bar.

Is this game dead?

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It was all fun and games until I accidentally clicked the pillow 

It was a downhill from that point onward 

Interesting concept, I like it

I have played your game RogueWeight & loved the 2-D vore style of your game. I want to make a game like this in the future base on a different theme, if you are able could you make a summary of how you made this wonderful little gem.

Is there a specific feature or topic you would like to know more about? I think a general summary is too broad for me to write about.

I have no clue on what to ask as I have no experience with make games. So the only thing I can ask is where the best way to get started on the path of making a game like yours. Is there a book or a video series that help you get started off?

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I don't have any recommendations for books or videos tbh, but if you're looking to make a game for the first time, then I'd try out Godot. 

There's a lot of starter tutorial videos for making games in Godot, and the engine itself is reasonably beginner-friendly. I also found Godot to be the best for making my games so far.

No matter what you use to make games though, it's all about starting small and making simple things like Pongs or platformers before moving on to bigger game ideas. Experiment, learn stuff, and try to have fun.

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I'm not personally big on weight gain, but I am still a sucker for Mystery Dungeon games, and this is pretty good for a Jam game.

I understand you've more or less put this on hiatus to focus on other projects, but I do think you did a good job with the additions in the post jam to smooth it out and give it more re-playability also, (only really snowballing at around 2+ tons).

Whether you've heard it or not, I'm sure you could have plenty of ways to expand upon this with food themed floors, different playable characters and effects. The main thing I would suggest is have rooms and hallways scale up to accommodate the character size, since it becomes tricky to judge which tile you're on at the maximum size.

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good game
it fun

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can you put cheats in it?

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somehow it isnt compatible with my phone.

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Hewwo! I already play your games “RogueWeight” and it’s pretty cool and fun! >w< Love her belly that very wriggle hehe~  (sorry, I’m bad English)

Here is a playlist I played:https://youtube.com/playlist?list=PL5A4olbgcle3HiL4ECfj96KuH0IT069j0&si=P0qp4QnnjowazjmN

it froze lol

(1 edit) (+1)

This game is so great!!! I really hope to see updates, like more stuff past the boss. I saw that updates are on hold for now, but I look forward to when there are updates!

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