Fun game! It seems like there's an input delay scaled with number of enemies on the level, which I'd guess is because you're checking each enemy after the player moves. There's some tricks you can do to predict where the enemy wants to move before the player acts, which would help reduce that delay. The milk seems to infinitely add weight and the ideal strategy seems to be eating walls until almost full, then eating one enemy before sleeping. Above is my FD record.
fun concept. love to see it being further developed, movement, especially diagonal movement, is a bit janky, same goes for eating walls. but otherwise. fun. also somehow there wasn't a sack on the boss floor.
Awesome addition to the Jam! Nothing like playing the game through, coming back to the description, and realizing you can eat walls. Fingers crossed this gets expanded on!
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what does the white null cube thing do
this was really fun! i hope you get to add more stuff eventually!
Fun game! It seems like there's an input delay scaled with number of enemies on the level, which I'd guess is because you're checking each enemy after the player moves. There's some tricks you can do to predict where the enemy wants to move before the player acts, which would help reduce that delay.
The milk seems to infinitely add weight and the ideal strategy seems to be eating walls until almost full, then eating one enemy before sleeping. Above is my FD record.
I am very curious as too how the milk enables infinite weight generation
truthfully speaking: i forgot to uncomment a line of code
can we get a setting that can toggle the infinite booba glitch? greatly appreciate it!
No guarantees, but I’ll put that on a backlog and work on it once judging is over.
Ty for the tip, got around 2k pounds with 426 max size, really fun game. hope to see it build upon.
wait so how does this method work?
Basically, you eat the walls to your close to surpassing your limit, then you eat an enemy/weapon/item. then you rest in bed.
Seems fun
Very cute game! had a lot of fun playing it <3
This was pretty good I hope you make a something more out of it.
Very cool concept. Eating enemies and walls is <3
fun concept. love to see it being further developed, movement, especially diagonal movement, is a bit janky, same goes for eating walls. but otherwise. fun. also somehow there wasn't a sack on the boss floor.
for some reason, it seems to me that it was on purpose... and it was really unexpected... But otherwise it would be too easy to win
I really really like this straight forward game. Great job
Its a great game, and honestly seems like it could be expanded upon >->
Awesome addition to the Jam! Nothing like playing the game through, coming back to the description, and realizing you can eat walls.
Fingers crossed this gets expanded on!