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really good game with potential

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Great demo, my biggest hope is that you add more to it (Levels and progression) The potential for this game is insane, please don't lose the ball

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Amazing gameplay loop. Satisfying to slowly increase in strength while balancing the one shot nature of eating to attacking the monsters with damage. Hoping you add more to this game

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Can you add a endless mode i think it be interesting on how big youd get

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An endless mode is work in progress!

very excited for that!! :D

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This is soooooo good, can't wait to see what you do next, whether it's iterating on this or something new! You clearly have a very solid grasp of game design AND what is appealing to specifically me re: WG - that is, the sense of progression!

what does the white null cube thing do

this was really fun! i hope you get to add more stuff eventually!

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Fun game!  It seems like there's an input delay scaled with number of enemies on the level, which I'd guess is because you're checking each enemy after the player moves.  There's some tricks you can do to predict where the enemy wants to move before the player acts, which would help reduce that delay.
The milk seems to infinitely add weight and the ideal strategy seems to be eating walls until almost full, then eating one enemy before sleeping.  Above is my FD record.

I am very curious as too how the milk enables infinite weight generation

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truthfully speaking: i forgot to uncomment a line of code


can we get a setting that can toggle the infinite booba glitch? greatly appreciate it!

No guarantees, but I’ll put that on a backlog and work on it once judging is over.

Ty for the tip, got around 2k pounds with 426 max size, really fun game. hope to see it build upon.

wait so how does this method work?

Basically, you eat the walls to your close to surpassing your limit, then you eat an enemy/weapon/item. then you rest in bed. 

Seems fun

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Very cute game! had a lot of fun playing it <3

This was pretty good I hope you make a something more out of it.

Very cool concept. Eating enemies and walls is <3

fun concept. love to see it being further developed, movement, especially diagonal movement, is a bit janky, same goes for eating walls. but otherwise. fun. also somehow there wasn't a sack on the boss floor.

for some reason, it seems to me that it was on purpose... and it was really unexpected... But otherwise it would be too easy to win

I really really like this straight forward game. Great job

Its a great game, and honestly seems like it could be expanded upon >->

Awesome addition to the Jam! Nothing like playing the game through, coming back to the description, and realizing you can eat walls.
Fingers crossed this gets expanded on!

Viewing most recent comments 81 to 96 of 96 · Previous page · First page